> PLAYER INFORMATIONNAME: Ana
PRONOUNS: she/her
AGE: 32
CONTACT: PM,
cuddlebug, or koutavi#1461 on discord
> CHARACTER INFORMATIONNAME: Trevor Belmont
CANON: Castlevania (Netflix)
AGE: 20 (born 1456, canon takes place in 1476)
CANON POINT: post season 2 finale
HISTORY: a decent wiki!PERSONALITY: When we first meet Trevor Belmont, he is an aimlessly wandering, cynical, likely extremely depressed shell of a man. He's forgotten his purpose, or rather... abandoned it out of misanthropic resentment. The Belmont family, legendary monster hunters, were attacked and exiled by the very people they were protecting from the powers of darkness. The rumors that the Belmonts themselves practiced black magic turned the world against them and everyone Trevor meets is hostile to him when they recognize his family crest, which he still wears as the last remaining Belmont but sometimes forgets to hide. He moves through season one in a reluctant stupor, fighting to survive and feel alive at all, constantly drunk, claiming not to care for anyone or anything in this world... but part of him still does. As much as he wants to give up on the people who destroyed his family and took everything he had from him, he does still believe in people, something we learn along with the rest of the cast and the people of Wallachia over the course of the series.
Generally speaking Trevor's manner is fairly cavalier, snarky and light in tone unless he's angry or very serious. He's generally blunt and tactless and loves to sass and curse (his best foul-mouthed quotes include "snakefuckingly crazy" "god shits in my dinner" and "cockwart"), and is confident in his abilities and warns his opponents before entering a fight that they'd best know what they're up against. Ideally, he'd rather protect people than hurt them and just fight monsters, but people are sort of terrible to him and one another so sometimes... it's necessary. He avoids killing humans, but has nothing against maiming. When he senses that someone is in need of protection, or is a good person, he seeks to help them at whatever cost to himself even as he professes to not care and is dismissive of their values. This is the case with the Speakers. If he acknowledged them, after all, he'd have to acknowledge his own repressed values lurking beneath the surface. Eventually, primarily though his dealings with the Speakers and Sypha herself, he remembers that it's not about whether or not people support him, it's that they
need him. The Speakers' idealism and love for the people reawakens Trevor's morals -- when he first arrived, he was ready to let the city die, as Wallachian villagers were turned against his family by the Church. When told that these people didn't do anything, Trevor says with conviction that all it takes for evil bastards to win power is for ordinary people to do nothing -- they made a choice. But Trevor hasn't really lost his ability to care, or be swayed by kindness to do what's right. And so in the end it doesn't matter if he knows these particular people, or they think good or bad of him, he's someone who can help and so he must.
Trevor, despite all that humanity has done to him, still has a strong sense of duty buried under his hurt, and it's as his apathy and resentment fade that he emerges as someone incredibly capable and brave and honorable. He is not afraid to die, he like his family before him is most afraid of never having stood up and fought for what he believes. Overall he is a honest person who values the truth, the only instance of his being at all deceptive is his sarcastic commentary when he's recognized wearing the Belmont crest, which is more out of self preservation and likely not wanting to have to take down a crowd of drunks than an actual desire to deceive. In his heart he believes in punishment for guilt and protection for the innocent, his view of who's guilty is just skewed. Thus he decides to stay and reveal to the people of Gresit that the attacks they've been facing from the night horde are due to the actions of the Church, not the Speakers who are actually there to help them. He proves to be a natural leader in combat, easily motivating and organizing the city of noncombatants to win the battle against demons. He's confident about what he's saying regarding the Church's responsibility and Speakers' innocence, and his bravery and certainty that he knows how to fight the creatures and they can win if they target the proper enemy is inspiring to the villagers who were hopeless and terrified only moments before. By the end of the first season and several episodes of active denial of the fact, Trevor even admits that he does still care. About doing his family's work and saving human lives, and after a battle that ends in a stalemate he joins forces with Alucard and Sypha to fight the night horde and defeat Dracula once and for all.
Despite his skill as a commander, a role Alucard later nudges him back towards taking, outside of battle Trevor has next to no social skill. His interactions with Sypha and Alucard prove this time and time again, and although he learns from them both over the course of the series and improves dramatically, it's still a new development for him. He's likely to continue to fumble with new people, who don't understand his manner and where it comes from, but he's trying now. At the beginning he tells Sypha that he's nice to everyone and it's them who are all assholes but as his misanthropy fades and he forms new, fond connections, he's kinder and less sarcastic and "rude." Though the development is only shown with the other main characters he has a conversation with Sypha at the very end that makes it clear he wants to continue in this vein, to stay with her and keep improving rather than going back to the person he was at the start of the series. He's still prejudiced against "evil" creatures, though, particularly vampires. Even once they're friends, he calls Alucard a "sulky-half vampire bastard." It's with great fondness, but has echoes of their first meeting where the sight of the other man's fangs was enough to incite Trevor into thinking he himself was the evil force they needed to defeat. They proved to be evenly matched before Sypha intervened and Alucard relented and revealed his true identity, but Trevor really never drops the prejudice against his vampire half.
Despite his struggles to relate and get along with Alucard and Sypha, they are without a doubt Trevor's most formative relationships, and overall an extremely positive influence on them. He rises to Alucard's taunts but not Sypha's, which he at first walks away from and then learns to laugh at with her because she's right and she's kind -- it's easier to recognize her comments as good natured or teasing, and through his appreciation of her begins to relate to them both. Sypha in particular brings out a softer side of Trevor's, one that says she shouldn't be lonely and offers to share his blanket and pokes fun at himself, and tells her without a hint of sarcasm that she's the best when she displays her power for their benefit. She's also the most perceptive of the three of them, informing him that he's sad -- he's been sad so long he's parsed it as his normal state, and doesn't even notice it. It's just how he is now, something of a revelation for him. And then he realizes that he's less sad with purpose, and less sad around her. When she says she wants to travel with him and keep up this mission because he's rediscovered himself and grown, he accepts, saying that fighting evil with her is the closest thing he's had to a life since he can remember, and she's a friend. He wouldn't know where else to go or who to be with, confirming that not only has their relationship changed, Trevor has changed from the person who shoved down his feelings and refused to acknowledge how much he cared about people. He'll now admit that he cares about her, and that's huge.
Alucard also encourages his development, but in different ways. Most notably, he challenges Trevor, and this goes from their butting heads with Alucard declaring him unreliable damaged and self-destructive to the half-vampire realizing (with Sypha's help) that he'd be less damaged if he was supported rather than provoked. Trevor's role in the assault of the castle is leader, a position he'd taken up easily in Gresit with the townspeople but was reluctant to slip into around Alucard and Sypha, who he views as just as if not more knowledgeable than him. They accept that they're actually on a level playing field but with different skills, and all working together. And through their struggles, they grow closer, they learn to trust and help each other grow. When Alucard calls the castle his grave and Trevor chooses to bequeath the Belmont hold so that Alucard also has a purpose, a mission to protect something, just as he's found again. Alucard's acceptance shows his growth as well -- they've all shaped one another, and become something stronger through their relationships.
SPECIES: normal human!
APPEARANCE: tall, broad, scruffy, scarred, and well-muscledSKILLS: - expert in hand to hand combat, able to best multiple opponents even while extremely drunk
- mastery of period-appropriate weapons, especially whips (including his chain whip, the Morningstar), swords, spears, and throwing daggers
- high durability and impressive pain resistance, Trevor takes a beating and keeps on fighting through his injuries
- encyclopedic knowledge of demonic and supernatural creatures
- understanding of advanced battle tactics and commanding even unskilled combatants
- ability to incite specific emotions in others, be it provoking fights or motivating others to take action
- quick thinking and improvisation in battle, able to utilize surrounding environments and objects
NEW POWER: Manifest Light -- at the start this will present as little twinkle lights around Trevor that he can spread to illuminate an area, but with practice he would be able to direct it properly and eventually project more tangible light-based weapons, armor, etc. The ability to create light and its tangibility is proportionally tied to his own energy.
POWER REASONING: Trevor's arc through the first two seasons has been about emerging from his own personal darkness to remember his strength and potential, and return to fighting the powers of literal darkness -- namely vampires and other monsters controlled by them. These creatures attack at night and are harmed by daylight, making the metaphor of Trevor reemerging from his cynical depressed alcoholism to return to fighting them very literal. His first appearance is in the middle of the night and his last is enjoying a beautiful sunny day, and his attitude changes accordingly. He comes out of darkness into the light of hope, and has the strength to fight for the world again rather than just his own survival. In this case, he'd be literally harnessing his remembered inner light.
> SAMPLESSAMPLE ONE & TWO: log/action style