navigation;

Jan. 9th, 2031 02:38 am
doesitanyway: <user name="malagraphic"> (i8GmYOs)
Trevor Belmont | Castlevania | [community profile] duplicitynet
"We do this thing for Wallachia and her people. We don't have to know you all. We do it anyway. And it's not the dying that frightens us. It's never having stood up and fought..."
doesitanyway: <user name="malagraphic"> (pic#14262700)
[ text | voice | video | action ]
doesitanyway: <user name="malagraphic"> (i8GmYOs)


Trevor Belmont
SUBTITLE WORDS, QUOTE, SOMETHING

BASIC

NAME: Trevor Belmont
CANON: Castlevania
AGE: 20
DOB: winter of 1456
GENDER: male
SPECIES: human
ACTIVE: [community profile] duplicitynet

PLAYER: Ana
CONTACT: [plurk.com profile] cuddlebug / koutavi#1461
APPEARANCE

VISUAL: Link
HEIGHT: 6'1"
BUILD: tall, broad, very muscular
HAIR: brown and shaggy + facial scruff
EYES: blue
FEATURES: so many scars, mostly stabs and slashes including one over his left eye, but also his entire right arm and hand are covered in burns
DRESS: casual but tailored (he had help shopping)
VOICE: richard armitage
PERMISSIONS

BACKTAGGING:
THREADHOPPING: ✔ (ask)
FOURTHWALLING:
ROMANCE:
MINDREADING: ✔ (ask)
MANIPULATION:
INJURY:
FIGHTING:
KILLING: ✔ (ask)
doesitanyway: <user name="malagraphic"> (pic#14262711)
« « « CYNICAL » » »



« « « OOC INFORMATION


Name: Ana
Age: 33
Contact: [plurk.com profile] cuddlebug / koutavi#1461
Timezone: EST
Other Character(s): Drake Holloway


« « « IC INFORMATION


Name: Trevor Belmont
Door: door pass, submissive

Canon: Castlevania (Netflix)
Canon Point: series finale (s4)

Age: 20
Appearance: tall, broad, scruffy, scarred, and well-muscled

History: wiki for seasons 1-2, season 3 recap, season 4 recap

Personality: + resilience + In addition to showing phenomenal physical endurance, Trevor is a survivor in general. He is the only one who made it out of the siege on his family home and continues to live afterwards despite horrible circumstances out of sheer stubbornness and an unwillingness to let the assholes win. He's also emotionally resilient, saying that he doesn't care about anything when in reality he cares too much, and despite being wronged by humanity in general and forming a prickly outer shell to protect himself from further damage is still able to form connections and fall in love when the right people come along.

- cynical - After a half lifetime of persecution and hostility, Trevor is understandably wary of others' motives in approaching him, generally quite distrusting. (e.g. When he first meets Saint Germain the other man praises him and displays generosity, and Trevor is extremely wary, wondering what the man wants and just trying to get him to leave them alone.) He's also rather pessimistic about situations, prepared to die in any given battle and prepared for people who appear trustworthy one moment to stab him in the back the next. (e.g. During the finales of both seasons 2 and 4, Trevor goes into the battles 100% prepared to die. In s4 he even calls out his goodbyes.)

- damaged - Deeply traumatized by not only a lifetime of the horror of fighting monsters but the siege on his family home that left him the Last Belmont, Trevor has a tendencies for both self-destruction and self sacrifice. When on his own he is depressed and angry, living from one drunken night to the next largely out of spite. With a companion he improves greatly on that front but still puts himself into situations he's unlikely to survive, viewing himself as expendable and completely willing to die in the course of fulfilling what he sees as his life's purpose. (e.g. He states that he doesn't fear dying, only having never stood up and fought for others.) His protectiveness of others is matched only by his apparent disregard for his own well being.

- uncouth - Trevor is frequently called rude in his interactions and he often has a rather abrasive, gruff manner with others. He's easily discouraged from his attempts at a kinder, gentler manner -- although he seems to have the inclination for kindness to those he likes, if it isn't well received on his first try he'll sink back into cynical snark. (e.g. When he tries to comfort Sypha about being apart from her family and she mocks his efforts, he lapses back into a 'well maybe we'll just all die horribly and then you won't have to worry about it' attitude.) His banter during fights can be quite insulting and he's also very foul-mouthed, cursing more than any other cast member.

Powers and Abilities: - Trevor is a normal human, but an exceptional fighter
- expert in hand to hand combat, able to best multiple opponents even while extremely drunk
- mastery of period-appropriate weapons, especially whips (including his chain whip, the Morningstar), swords, spears, and throwing daggers
- high durability and impressive pain resistance, Trevor takes a beating and keeps on fighting through his injuries
- encyclopedic knowledge of demonic and supernatural creatures
- understanding of advanced battle tactics and commanding even unskilled combatants
- ability to incite specific emotions in others, be it provoking fights or motivating others to take action
- quick thinking and improvisation in battle, able to utilize surrounding environments and objects
Inventory: the Morning Star chain whip & the Combat Cross

Samples: 1, 2, 3

doesitanyway: <user name="malagraphic"> (pic#14262700)
[ It's been about a week and a half since monsters ran loose through the city, turning Trevor into a beast himself. A kind stranger had offered to deliver him somewhere safer than roaming the streets as a monster, and the first person Trevor had thought of to help him was Godric. His instinct there hadn't been wrong -- even after turning back and finding the Safehouse was unfit for habitation, the ex-vampire had offered him a place to stay and hadn't turned him out yet. Of course once the shared space is repaired Trevor won't overstay his welcome (even if he might want to, given how luxurious Godric's apartment is) but he's rather enjoying getting to return to Godric's each evening. Not just for the accommodations, but the company.

Tonight he's decided to try something completely different. Instead of picking up takeout or relying on Godric's culinary skill, he's left work early to stop for some groceries and beat Godric home, determined to make their evening meal himself. Hopefully it won't be a complete disaster.

Trevor keeps it simple -- he knows how to make stew and that seems like it'd be to Godric's taste as well. When Godric does get home he'll smell it finishing cooking, and find Trevor fiddling with the oven buttons to find the right temperature to bake the par-done bread he picked up to go along with it. He glances up at the sound of the door, the footsteps coming towards the kitchen. ]


Ah good, you're home. I've decided to try and earn my keep, so to speak.
doesitanyway: <user name=overbringer> (p-EQ32CYM)

@trevor.belmont | ■ ▲ ◌ ▼

doesitanyway: <user name="malagraphic"> (pic#12692562)
[ Things could certainly be going better. Trevor and Sypha have been traveling some time; they caught up with her caravan and discovered that Camilla's forces have moved beyond Brailla, which was.... harvested, for lack of a better term, as they seem to be moving forward with their human eradication and farming plan. It's too much for them to fight, too much for them to fathom, so after discussion Sypha decided to stay with her caravan for the time being and Trevor will go back to get help from Alucard.

They tried contacting him with the distance mirror, with magic, but it sits unrepaired in the hold. Trevor has no idea what he's traveling back to, if the castle has been overwhelmed despite the trio doing their best for the world -- who would know? Who would care? People were still people, prejudiced and blinded by fear. Trevor had been like that at first. He understands, even if he hates it.

But the castle stands, as he approaches on horseback. He ties the animal to a tree with a rub on the nose and promise of fruit when he returns -- the apple trees behind the property still bear it -- and heads inside. With no care for who else may be in there, he calls out, seeking his friend. ]


Hello! It is I, the last Belmont, seeking one sulky half vampire bastard! Alucard, are you home?
doesitanyway: <user name="malagraphic"> (FmtInRh)
How's my Trevor? All comments screened, journal PMs on, additional contact methods below.

player: Ana
dw: [personal profile] ana
plurk: [plurk.com profile] cuddlebug
discord: koutavi#1461
doesitanyway: <user name=overbringer> (p-EQ32CYM)
> PLAYER INFORMATION
NAME: Ana
PRONOUNS: she/her
AGE: 32
CONTACT: PM, [plurk.com profile] cuddlebug, or koutavi#1461 on discord

> CHARACTER INFORMATION
NAME: Trevor Belmont
CANON: Castlevania (Netflix)
AGE: 20 (born 1456, canon takes place in 1476)
CANON POINT: post season 2 finale

HISTORY: a decent wiki!

PERSONALITY: When we first meet Trevor Belmont, he is an aimlessly wandering, cynical, likely extremely depressed shell of a man. He's forgotten his purpose, or rather... abandoned it out of misanthropic resentment. The Belmont family, legendary monster hunters, were attacked and exiled by the very people they were protecting from the powers of darkness. The rumors that the Belmonts themselves practiced black magic turned the world against them and everyone Trevor meets is hostile to him when they recognize his family crest, which he still wears as the last remaining Belmont but sometimes forgets to hide. He moves through season one in a reluctant stupor, fighting to survive and feel alive at all, constantly drunk, claiming not to care for anyone or anything in this world... but part of him still does. As much as he wants to give up on the people who destroyed his family and took everything he had from him, he does still believe in people, something we learn along with the rest of the cast and the people of Wallachia over the course of the series.

Generally speaking Trevor's manner is fairly cavalier, snarky and light in tone unless he's angry or very serious. He's generally blunt and tactless and loves to sass and curse (his best foul-mouthed quotes include "snakefuckingly crazy" "god shits in my dinner" and "cockwart"), and is confident in his abilities and warns his opponents before entering a fight that they'd best know what they're up against. Ideally, he'd rather protect people than hurt them and just fight monsters, but people are sort of terrible to him and one another so sometimes... it's necessary. He avoids killing humans, but has nothing against maiming. When he senses that someone is in need of protection, or is a good person, he seeks to help them at whatever cost to himself even as he professes to not care and is dismissive of their values. This is the case with the Speakers. If he acknowledged them, after all, he'd have to acknowledge his own repressed values lurking beneath the surface. Eventually, primarily though his dealings with the Speakers and Sypha herself, he remembers that it's not about whether or not people support him, it's that they need him. The Speakers' idealism and love for the people reawakens Trevor's morals -- when he first arrived, he was ready to let the city die, as Wallachian villagers were turned against his family by the Church. When told that these people didn't do anything, Trevor says with conviction that all it takes for evil bastards to win power is for ordinary people to do nothing -- they made a choice. But Trevor hasn't really lost his ability to care, or be swayed by kindness to do what's right. And so in the end it doesn't matter if he knows these particular people, or they think good or bad of him, he's someone who can help and so he must.

Trevor, despite all that humanity has done to him, still has a strong sense of duty buried under his hurt, and it's as his apathy and resentment fade that he emerges as someone incredibly capable and brave and honorable. He is not afraid to die, he like his family before him is most afraid of never having stood up and fought for what he believes. Overall he is a honest person who values the truth, the only instance of his being at all deceptive is his sarcastic commentary when he's recognized wearing the Belmont crest, which is more out of self preservation and likely not wanting to have to take down a crowd of drunks than an actual desire to deceive. In his heart he believes in punishment for guilt and protection for the innocent, his view of who's guilty is just skewed. Thus he decides to stay and reveal to the people of Gresit that the attacks they've been facing from the night horde are due to the actions of the Church, not the Speakers who are actually there to help them. He proves to be a natural leader in combat, easily motivating and organizing the city of noncombatants to win the battle against demons. He's confident about what he's saying regarding the Church's responsibility and Speakers' innocence, and his bravery and certainty that he knows how to fight the creatures and they can win if they target the proper enemy is inspiring to the villagers who were hopeless and terrified only moments before. By the end of the first season and several episodes of active denial of the fact, Trevor even admits that he does still care. About doing his family's work and saving human lives, and after a battle that ends in a stalemate he joins forces with Alucard and Sypha to fight the night horde and defeat Dracula once and for all.

Despite his skill as a commander, a role Alucard later nudges him back towards taking, outside of battle Trevor has next to no social skill. His interactions with Sypha and Alucard prove this time and time again, and although he learns from them both over the course of the series and improves dramatically, it's still a new development for him. He's likely to continue to fumble with new people, who don't understand his manner and where it comes from, but he's trying now. At the beginning he tells Sypha that he's nice to everyone and it's them who are all assholes but as his misanthropy fades and he forms new, fond connections, he's kinder and less sarcastic and "rude." Though the development is only shown with the other main characters he has a conversation with Sypha at the very end that makes it clear he wants to continue in this vein, to stay with her and keep improving rather than going back to the person he was at the start of the series. He's still prejudiced against "evil" creatures, though, particularly vampires. Even once they're friends, he calls Alucard a "sulky-half vampire bastard." It's with great fondness, but has echoes of their first meeting where the sight of the other man's fangs was enough to incite Trevor into thinking he himself was the evil force they needed to defeat. They proved to be evenly matched before Sypha intervened and Alucard relented and revealed his true identity, but Trevor really never drops the prejudice against his vampire half.

Despite his struggles to relate and get along with Alucard and Sypha, they are without a doubt Trevor's most formative relationships, and overall an extremely positive influence on them. He rises to Alucard's taunts but not Sypha's, which he at first walks away from and then learns to laugh at with her because she's right and she's kind -- it's easier to recognize her comments as good natured or teasing, and through his appreciation of her begins to relate to them both. Sypha in particular brings out a softer side of Trevor's, one that says she shouldn't be lonely and offers to share his blanket and pokes fun at himself, and tells her without a hint of sarcasm that she's the best when she displays her power for their benefit. She's also the most perceptive of the three of them, informing him that he's sad -- he's been sad so long he's parsed it as his normal state, and doesn't even notice it. It's just how he is now, something of a revelation for him. And then he realizes that he's less sad with purpose, and less sad around her. When she says she wants to travel with him and keep up this mission because he's rediscovered himself and grown, he accepts, saying that fighting evil with her is the closest thing he's had to a life since he can remember, and she's a friend. He wouldn't know where else to go or who to be with, confirming that not only has their relationship changed, Trevor has changed from the person who shoved down his feelings and refused to acknowledge how much he cared about people. He'll now admit that he cares about her, and that's huge.

Alucard also encourages his development, but in different ways. Most notably, he challenges Trevor, and this goes from their butting heads with Alucard declaring him unreliable damaged and self-destructive to the half-vampire realizing (with Sypha's help) that he'd be less damaged if he was supported rather than provoked. Trevor's role in the assault of the castle is leader, a position he'd taken up easily in Gresit with the townspeople but was reluctant to slip into around Alucard and Sypha, who he views as just as if not more knowledgeable than him. They accept that they're actually on a level playing field but with different skills, and all working together. And through their struggles, they grow closer, they learn to trust and help each other grow. When Alucard calls the castle his grave and Trevor chooses to bequeath the Belmont hold so that Alucard also has a purpose, a mission to protect something, just as he's found again. Alucard's acceptance shows his growth as well -- they've all shaped one another, and become something stronger through their relationships.

SPECIES: normal human!
APPEARANCE: tall, broad, scruffy, scarred, and well-muscled

SKILLS:
- expert in hand to hand combat, able to best multiple opponents even while extremely drunk
- mastery of period-appropriate weapons, especially whips (including his chain whip, the Morningstar), swords, spears, and throwing daggers
- high durability and impressive pain resistance, Trevor takes a beating and keeps on fighting through his injuries
- encyclopedic knowledge of demonic and supernatural creatures
- understanding of advanced battle tactics and commanding even unskilled combatants
- ability to incite specific emotions in others, be it provoking fights or motivating others to take action
- quick thinking and improvisation in battle, able to utilize surrounding environments and objects

NEW POWER: Manifest Light -- at the start this will present as little twinkle lights around Trevor that he can spread to illuminate an area, but with practice he would be able to direct it properly and eventually project more tangible light-based weapons, armor, etc. The ability to create light and its tangibility is proportionally tied to his own energy.
POWER REASONING: Trevor's arc through the first two seasons has been about emerging from his own personal darkness to remember his strength and potential, and return to fighting the powers of literal darkness -- namely vampires and other monsters controlled by them. These creatures attack at night and are harmed by daylight, making the metaphor of Trevor reemerging from his cynical depressed alcoholism to return to fighting them very literal. His first appearance is in the middle of the night and his last is enjoying a beautiful sunny day, and his attitude changes accordingly. He comes out of darkness into the light of hope, and has the strength to fight for the world again rather than just his own survival. In this case, he'd be literally harnessing his remembered inner light.

> SAMPLES
SAMPLE ONE & TWO: log/action style
Page generated Jun. 9th, 2025 12:36 am
Powered by Dreamwidth Studios